Published by Grzegorz Slazinski
1. Supports plenty of graphical effects, such as - Bloom, Real-time Dynamic Shadows, Ambient Occlusion, Motion Blur, Depth of Field, Glow, Sun Rays, Fog, Cel Shading, Normal Mapping, Parallax Mapping, Relief Mapping, Tessellation, FXAA / SMAA Anti-Aliasing and many more!Dedicated Cross-Platform Programming Solution: Esenthel features Code Editor functionality, allowing to edit game codes, exactly the same way on all platforms.
2. The Editor can be used in offline mode as well, any changes to the project will be synchronized once it gets online.Advanced Graphics and Physics: Engine supports a wide range of devices, from browsers, mobile phones/tablets, laptops and desktop computers.
3. Supported Platforms:In development: Since Year 2000.Used by: Hundreds of Developers Worldwide.Key Features:Collaborative Editor:The Editor is designed from the ground up to be collaborative, which allows to instantly see any changes that other team members make to the game.
4. Code Editor is integrated in the Engine's Editor, and automatically handles compilation for all platforms (it is integrated to work with Visual C++, Xcode, NetBeans and Android Toolchain).
5. Esenthel's Code Editor features a unique ability to write C++ codes -without- having to create .h header files.
6. Powered by Nvidia PhysX allows complex physics simulations having thousands of dynamic objects on the scene real-time.
7. Windows version creates games for Windows, Android and Web.
8. Linux version creates games for Linux and Android.
9. Mac version creates games for Mac, iOS and Android.
10. Esenthel Engine is a Next-Gen Computer Game Engine.
11. It can be configured for low quality / fast performance setting, and high quality for more powerful GPU's.