Published by Nimavoha Interactive
1. The main game loop is exceedingly simple, and purposely so: the player reads what happens, and then gets to choose from a small number of actions to progress the story.
2. One of the most appealing features of this form of solo adventuring was the small scope: rarely did these books consist of more than 500 situations in which to choose from a small number of actions so as to further the story.
3. The meticulous tinkering with inventory items and stats optimization so popular in games these days... there was rarely much of that.
4. RPG-style battle and inventory management are combined with a branching story.
5. And even though the interactivity was low with today's standards, the reader/player still had the illusion of agency, of having the power to affect the miniature world conjured up within the gamebook's pages.
6. The battle system and inventory management were rudimentary and designed to be mastered immediately.
7. Bloodwood Dungeon is a text-based adventure game.
8. Bloodwood Dungeon is heavily inspired by the gamebooks that were so popular in the eighties.
9. Its abandoned ruins are waiting to be explored, and its dungeons and caves are ready to reward you or swallow you up at a moment's notice.
10. There are just four stats parameters to consider: hit points, strength, armor and fighting prowess.
11. In practice, this is circumvented through an in-world mechanism that is akin to the bonfires of the Souls games.