Published by Enigmapulse Games ,LLC
1. In the game, everything is based on real objects and events that occur in the protagonist's life, mixed with her inner emotions and subconscious, thereby deriving a projection of the inner self in reality.
2. We aim to materialize the protagonist's depression and confusion, as well as her journey to break through constraints, reclaim the beautiful moments within, and the process of healing her inner self.
3. The protagonist of the story enters a ruthless corporation that exploits its employees to the brink, living a life brainwashed by the company, working overtime into the night.
4. This is not an easy or healing journey; on the contrary, it is filled with failure, avoidance, confusion, and oppression.
5. A microcosm of the subconscious, the contradiction between the inner self and reality.
6. The fast pace of modern life, work stress, and the emergence of negative emotions permeate everyone's lives.
7. Under such conditions, she becomes mechanical and numb, her heart filled with oppression and confusion.
8. Inspired by this, we exaggerate it to present a world that seems both real and like a figment of the human imagination.
9. On a night that seemed no different from any other, the office suddenly experiences a power outage.
10. The choice to move forward, stay in place, or get lost in the maze is left to the players to decide.