Troubleshooting FBX2SPINE: How to Fix Common Problems and Isuses
Common fixes:
- Clear the Cache of Your PC or Console
- Update FBX2SPINE game Licenses (PS Only).
- Power cycling your console (PlayStation 4 & Xbox One): Turn off your console » unplug power-cable for 1min. » Plug power-cable back » restart console » Run FBX2SPINE again.
- Install Missing Multiplayer packages.
How to Fix FBX2SPINE Game Server Connection Problems:
- Reset Winsock:
- Press » Search bar » and type CMD. Now, Right-click Command Prompt when it comes up as a result and select Run as administrator.
In Command Prompt, type 'netsh winsock reset' and hit Enter (on your keyboard).
Now, Restart your computer and Launch FBX2SPINE and check if the issue persists.
- Close all other Internet connected apps.
- Restart your network (modem or wi-fi).
Contact MBeytekin Customer Service
If the problem still persists, contact MBeytekin customer support. Here is how:
- Open email client
- Provide all neccessary details about the issues you're experiencing.
- Send your email to [email protected]
ABOUT THE GAME
IMPORTANT ! FBX2Spine supports Spine 4 and upEASY 2D ANIMATIONUse FBX2Spine to easily add mocap animations to your 'Esoteric software - Spine 2d' projects.For example, you found a nice FBX mocap animation and you want to transfer it to your character created in Spine, or you want to transfer your 3D FBX animation that you created with Microsoft Kinect and Brekel to your 2d character in your game.All you have to do is import your Spine project and FBX mocap skeleton animation into FBX2SPINE. Link the skeletal system and export the animation to Spine.It works with all FBX (animals, monsters, human etc.) Because it can link any bones and get any data from FBX Bones and transfers data to Spine Bones.You can open and edit the animations you created with FBX2Spine in the Spine application later.HOW IT WORKS?Find a FBX Mocap animation;Link FBX bones to Spine bones;Export your new animation to Spine character;Import to SPINE