Troubleshooting Advanced creator of labyrinths: How to Fix Common Problems and Isuses
Common fixes:
- Clear the Cache of Your PC or Console
- Update Advanced creator of labyrinths game Licenses (PS Only).
- Power cycling your console (PlayStation 4 & Xbox One): Turn off your console » unplug power-cable for 1min. » Plug power-cable back » restart console » Run Advanced creator of labyrinths again.
- Install Missing Multiplayer packages.
How to Fix Advanced creator of labyrinths Game Server Connection Problems:
- Reset Winsock:
- Press » Search bar » and type CMD. Now, Right-click Command Prompt when it comes up as a result and select Run as administrator.
In Command Prompt, type 'netsh winsock reset' and hit Enter (on your keyboard).
Now, Restart your computer and Launch Advanced creator of labyrinths and check if the issue persists.
- Close all other Internet connected apps.
- Restart your network (modem or wi-fi).
Contact Gennady Zatsepin Customer Service
If the problem still persists, contact Gennady Zatsepin customer support. Here is how:
- Open email client
- Provide all neccessary details about the issues you're experiencing.
- Send your email to [email protected]
ABOUT THE GAME
Advanced creator of labyrinth can generate endless amount of 3d mazes. You will have a lot of fun exploring them. This version of the game creates labyrinths that are clearly visible and you can see and plan part of the way.
The maze is built and works according to certain rules:
• stairs between floors can be installed in 9 places
• the maze is divided into stages that are gradually becoming more complicated
• To go through the stage, you need to activate the key and find the stairs to the next stage
• until you have completed all the tasks of the current stage, the tasks of the next stage are inactive.
• each visited maze cell changes color to yellow.
The game does not contain 3d models, they are all created from nothing at level generation. For its engine, this is an experimental function, you can rarely see it in commercial projects. The consequence of this, for example, is that the game archive takes up only 20 megabytes. If in the game you press the backspace key, you will see how many nodes and triangles are used in this maze and how many objects they are combined.
This game is fully developed by one person in half a year. I am not a programmer and was completely unfamiliar with either the Unity3D engine or the C# programming language and was engaged in development only in my free time.
I plan to add many ideas to this project, including new 3D structures, jump puzzles, and active obstacles.