Troubleshooting Dungeon No Dungeon: How to Fix Common Problems and Isuses
Common fixes:
- Clear the Cache of Your PC or Console
- Update Dungeon No Dungeon game Licenses (PS Only).
- Power cycling your console (PlayStation 4 & Xbox One): Turn off your console » unplug power-cable for 1min. » Plug power-cable back » restart console » Run Dungeon No Dungeon again.
- Install Missing Multiplayer packages.
How to Fix Dungeon No Dungeon Game Server Connection Problems:
- Reset Winsock:
- Press » Search bar » and type CMD. Now, Right-click Command Prompt when it comes up as a result and select Run as administrator.
In Command Prompt, type 'netsh winsock reset' and hit Enter (on your keyboard).
Now, Restart your computer and Launch Dungeon No Dungeon and check if the issue persists.
- Close all other Internet connected apps.
- Restart your network (modem or wi-fi).
Contact 302 GAMES INC Customer Service
If the problem still persists, contact 302 GAMES INC customer support. Here is how:
- Open email client
- Provide all neccessary details about the issues you're experiencing.
- Send your email to [email protected]
ABOUT THE GAME
Some Pre-EA SentimentsHi, I'm 302 Studio's founder, Larcen; a 90s kid chasing after his dreams.I'm sincerely grateful for each and every one of you and your continued support and patience. With this update, I'd like to express my heartfelt thanks and tell you a little about myself, too.The quality of our team has maintained the same, as we've worked from nothing to what we have today; whether in terms of game production or mutual cooperation. It's true that we've been through a whole lot of difficulties that might not be apparent to outsiders; learning as we go and hitting the ground running even when we're not sure how to proceed. We weren't taught any of this—and so have had to take it all on with a brave face (and little else). Despite the various bumps in the road, it's always been an enjoyable journey: following our dreams and helping make others happy is why we started this, and why we're keeping at it. The obstacles we've faced forced us to come up with solutions, and are important milestones for us, making us into what we are today. It's true—our dedicated team of rookie 90s kids sure has grown a whole lot in a short space of time. Sticking to what we've always set out to do has always been our motto; making a great game. And that's what keeps us going as we work to make our vision for Dungeon No Dungeon come to life.For whatever reason, I'm actually feeling quite sentimental all of a sudden today. I do hope you'll forgive me for being so wordy on the topic, but after these two grueling years we've finally brought Dungeon No Dungeon to a stage where we're happy to bring it online into Early Access. Despite this, I can't help but feel there's still something missing. Perhaps it's because we're a small team, or rather the criticisms we've heard over the last two days or so: "All this team does is moan about how tough everything is!". It's true that we're always overloaded, and pushing out content in a short space of time is a constant challenge with...