Published by Soul Playing Games
1. Opportunities for women, economic promise, family values and grandparent support, immigration, food variety, state support and interventions, chronic diseases, infectious diseases, infant mortality, and accidents.
2. Relationships with A.I. Nations are based on a shared ideological identity: theistic position [polytheism/monotheism/transtheism / etc ], leadership choice [elected / hereditary / sortition/exams, etc ], family composition, and migrant laws.
3. In Minds of Nations, you can give your own custom answers or choose from a predefined set of answers to each question the state needs answered.
4. Tobacco production & sugary drinks affect chronic diseases which reduce manpower.
5. Many times, we get upset with legislation without trying to give an alternative answer to the underlying question the aforementioned law tries to solve.
6. The game simulates the effect that large, monocultural, agrarian societies have had on the environment.
7. Songs from the white catalog have an angelic vibe.
8. If fortune runs out, and the country goes to war, you'll need to rely on a veteran, hard-drilled corps.
9. As our industry grows and our stockpiles increase, you'll have another choice to make.
10. But that does not mean that great talents from Terra cannot come and help us.
11. You can adapt far-away resources to your own climate or increase the production of something you already own.