Prototype TD not working

Is Prototype TD down?

Published by Elijah Goering

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Troubleshooting Prototype TD: How to Fix Common Problems and Isuses


    Prototype TD down?   Prototype TD not working  


Common fixes:

  1. Clear the Cache of Your PC or Console
  2. Update Prototype TD game Licenses (PS Only).
  3. Power cycling your console (PlayStation 4 & Xbox One): Turn off your console » unplug power-cable for 1min. » Plug power-cable back » restart console » Run Prototype TD again.
  4. Install Missing Multiplayer packages.

How to Fix Prototype TD Game Server Connection Problems:


  1. Reset Winsock:
    • Press » Search bar » and type CMD. Now, Right-click Command Prompt when it comes up as a result and select Run as administrator.
      In Command Prompt, type 'netsh winsock reset' and hit Enter (on your keyboard).
      Now, Restart your computer and Launch Prototype TD and check if the issue persists.
  2. Close all other Internet connected apps.
  3. Restart your network (modem or wi-fi).


Contact Elijah Goering Customer Service

If the problem still persists, contact Elijah Goering customer support. Here is how:

  1. Open email client
  2. Provide all neccessary details about the issues you're experiencing.
  3. Send your email to [email protected]

ABOUT THE GAME



Prototype TD is a tower defense game which includes rogue-like elements to make each game different. The challenge of the game is in adapting to the situation you are given and figuring out what combinations of towers and map layouts will be most effective in each individual game. In many tower defense games you figure out several towers which work well and use them to win the same way each time. You also learn what spots on the map are useful and then don't have much reason to innovate further. In Prototype TD you build your map by placing blockers which the enemies have to go around, and the starting map is randomly generated so every game requires you to think carefully about how you place your walls and towers. The game includes a set of towers and other bonuses which can be useful to the player, but they are not all available every game. After every 5th round, the player is given a choice of bonuses which are randomly selected, so the player must decide what is most useful to the current game and figure out what combinations of towers are strong. Across several games it becomes necessary to learn and use each tower type when the right situation arises, or to pass up on a strong tower which doesn't fit the current map. The towers themselves explore various different ways of dealing damage or interfering with enemies. The upgrade system allows for the possibility of winning with one tower that is heavily boosted or winning with a lot of towers with less upgrades on each one. Which route you choose depends on what towers and boosts you gain access to in a particular game. This game includes the best of my ideas for the tower defense game I want to play, and I enjoy playing it. If you play it and have ideas about interesting new tower types or game modes that you think would be fun, please tell me about them and I will be open to building on the game further with updates.

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