Troubleshooting Howlville: How to Fix Common Problems and Isuses
Common fixes:
- Clear the Cache of Your PC or Console
- Update Howlville game Licenses (PS Only).
- Power cycling your console (PlayStation 4 & Xbox One): Turn off your console » unplug power-cable for 1min. » Plug power-cable back » restart console » Run Howlville again.
- Install Missing Multiplayer packages.
How to Fix Howlville Game Server Connection Problems:
- Reset Winsock:
- Press » Search bar » and type CMD. Now, Right-click Command Prompt when it comes up as a result and select Run as administrator.
In Command Prompt, type 'netsh winsock reset' and hit Enter (on your keyboard).
Now, Restart your computer and Launch Howlville and check if the issue persists.
- Close all other Internet connected apps.
- Restart your network (modem or wi-fi).
Contact N-Tri Studio Customer Service
If the problem still persists, contact N-Tri Studio customer support. Here is how:
- Open email client
- Provide all neccessary details about the issues you're experiencing.
- Send your email to [email protected]
ABOUT THE GAME
Many years ago an artifact was found in one of the mines near the small town of Howlville. The government asked scientists to examine it. Dr. Joseph was one of those scientists. Strange events began to happen in the underground lab, and something went wrong, causing a strong earthquake. The experiment was halted and classified, while the territory of the town was closed. Nobody knew what had happened to Joseph, and he was listed as a missing person. Fifteen years later his daughter Rachel is on the verge of solving the mystery, but somebody is doing everything possible to keep her from succeeding. Rachel is institutionalized in a secret mental hospital. She starts having horrible nightmares in which her father is pleading for her help and talking about a looming catastrophe. She manages to escape. Fleeing from the police, she reaches Howlville.
Features:
Challenging mini-games
Wide range of difficulty levels
Intriguing story
44 quest levesl
25 hidden-object levels