Troubleshooting Automobile Tycoon: How to Fix Common Problems and Isuses
Common fixes:
- Clear the Cache of Your PC or Console
- Update Automobile Tycoon game Licenses (PS Only).
- Power cycling your console (PlayStation 4 & Xbox One): Turn off your console » unplug power-cable for 1min. » Plug power-cable back » restart console » Run Automobile Tycoon again.
- Install Missing Multiplayer packages.
How to Fix Automobile Tycoon Game Server Connection Problems:
- Reset Winsock:
- Press » Search bar » and type CMD. Now, Right-click Command Prompt when it comes up as a result and select Run as administrator.
In Command Prompt, type 'netsh winsock reset' and hit Enter (on your keyboard).
Now, Restart your computer and Launch Automobile Tycoon and check if the issue persists.
- Close all other Internet connected apps.
- Restart your network (modem or wi-fi).
Contact Silver Lemur Games Customer Service
If the problem still persists, contact Silver Lemur Games customer support. Here is how:
- Open email client
- Provide all neccessary details about the issues you're experiencing.
- Send your email to [email protected]
ABOUT THE GAME
Basic gameplay:Automobile Tycoon is a simulator of a car manufacturing company where you develop, produce and sell cars. The game is turn-based and covers a period of automotive history between 1905 and 2020.Mechanics:- turn-based- relatively fast paced (1 turn = 1 quarter, so the game does not drag on)- gameplay ranges from 1905 to 2020 with historical events like world wars, economic crises and inflation (can be disabled if desired)- various starting dates (1905,1920,1948,1960,1980)- various car types (sedan, pickup, cabriolet, minicar, etc) new ones unlocked depending on yearCore design goals:1. Focus on running a car company (it's a tycoon not a car designer simulator)The game is about three primary activities a car manufacturing company need to undertake: developing a car, producing a car and selling a car. I tied to balance all those aspects without making any single one dominant. First your engineers research parts and develop a car then you set up, modernize and expand your factory and next you decide on distribution and marketing. All these are accompanied by secondary activities like paying taxes, taking bank loans and so on.2. Fast paced (simulated 100 years of automotive history in mere 400 turns)I tried to make it so the game does not drag on. Each turn represents one quarter, so it goes relatively fast without slowdowns. If you add to it historical events (world wars, economic crises) then you need to adapt your strategy quite often.Also I used mechanics to reduce the need of micromangement and tried to make a convenient to use interface which allows you to execute your strategic decisions swiftly.3. Streamlined gameflowWhile the player is allowed to produce everything there is an incentive to stick to a limited line of models, so you don't need to deal with tons of micromanagement if you want to play optimally. Interface has options to quickly execute your strategic priorities, for example if you want to quickly boost your production you can enable &q...