Published by WISECAT
1. We have been continuously mulling over how to improve user convenience without losing realism so that people can easily play our game whether they are familiar with golf or not.
2. • Swing analysis; Head-up status, swing trajectory, club head launch angle, swing speed, carry and run distance, etc.
3. Once the graphic options are set appropriately, users will be able to play EVERYDAY GOLF VR comfortably, and so will those who are not familiar with VR.
4. In addition, we have been focusing on minimizing VR motion sickness.