Published by Brilliant Game Studios
1. But I didn't stop there! With the large open environments, I needed a more dynamic lighting solution than the one built in to Unity engine.
2. Want to see a company of WW2 U.S soldiers fight 11,000 Medieval soldiers?? There are simply no limits to the carnage you can achieve in Epic Battle Simulator.
3. Everything from, Roman Centurions, Medieval soldiers, Knights, Orcs, Trolls, and yes, chickens! The main focus in this game is giving the player no restrictions to what he can do.
4. What does that mean? That means every piece of shiny armor is reflecting it's true surroundings, every bright surfaces illuminates it's surroundings and effects the overall lighting.
5. This is why I worked months on end to create the most powerful crowd rendering system ever conceived in Unity engine.
6. The detail of each character has little effect on performance while each individual acts independently, but is working towards a greater good for his team.
7. So I built my own dynamic global illumination lighting engine.
8. Want to see 10,000 chickens fight an army of Romans?? Sure, why not.
9. Unfortunately there really aren't many engines that you can chuck 10,000 characters in and expect good performance.
10. Each individual decides his own path and navigates complex environments.
11. Create massive battles with absolutely no limits.