Troubleshooting Autumn Night 3D Shooter: How to Fix Common Problems and Isuses
Common fixes:
- Clear the Cache of Your PC or Console
- Update Autumn Night 3D Shooter game Licenses (PS Only).
- Power cycling your console (PlayStation 4 & Xbox One): Turn off your console » unplug power-cable for 1min. » Plug power-cable back » restart console » Run Autumn Night 3D Shooter again.
- Install Missing Multiplayer packages.
How to Fix Autumn Night 3D Shooter Game Server Connection Problems:
- Reset Winsock:
- Press » Search bar » and type CMD. Now, Right-click Command Prompt when it comes up as a result and select Run as administrator.
In Command Prompt, type 'netsh winsock reset' and hit Enter (on your keyboard).
Now, Restart your computer and Launch Autumn Night 3D Shooter and check if the issue persists.
- Close all other Internet connected apps.
- Restart your network (modem or wi-fi).
Contact Sergey Bobrov Customer Service
If the problem still persists, contact Sergey Bobrov customer support. Here is how:
- Open email client
- Provide all neccessary details about the issues you're experiencing.
- Send your email to [email protected]
ABOUT THE GAME
First and foremost, this game is an experiment in coding a software renderer. It's an engine that renders the image via CPU, without involving the graphics adapter, much like the 90's games did. I wanted to find out if it's possible to code an engine like that from scratch nowadays, and if it can run at 60 FPS on a modern PC. It was a self-imposed challenge.
Once I finished the engine, I thought I could make a game with it, an FPS like the early shooters from the 90's. I have to say I was quite impressed with them back in the day, and I've been looking to recreate them for a long time. Thus, this game is a 90's FPS. A simplistic story takes a backseat to pure run-and-gun gameplay.
On graphics and visuals: I was creating the visuals based on the imagery from my dreams. I tried to convey the mood and atmosphere of my dreams through level design. I feel like I did a particularly good job on this aspect.
I'd be happy to hear some feedback from you on my humble little game!