Published by LongYou Tech Ltd
1. The officers’ heads adopt classic line drawing and tapestry painting as Three Kingdoms picture-story book.
2. The game deeply delineates the difference in cities terrain and each officer’s abilities, highlights the battle spirit of timing, place and human allocation.
3. Basic Affairs, Personnel, Search, Research all adopt laid management pattern to reduce the frequency that players operate, thus focus on other events.
4. Three Kingdoms: the Last Warlord is a turn-based SLG, where you are the ruler, produced by Chengdu LongYou Game studio.
5. It is a brand new Three Kingdoms world built with Chinese people’s new thinking style of the Three Kingdoms.
6. Classic line drawing and tapestry painting make it simple and elegant.
7. The climate, terrain and land height emphize how time and place count for wars.
8. All-sided and interactive relationship system puts officers’ relation into dynamic changes.
9. Go back to the classic turn-based battle, emphesis on strtegic orginization.
10. Fieldbattle and siege battle are independent.
11. 3 basic units and about 20 unique units form rich army system.