Troubleshooting Nandeyanen!?: How to Fix Common Problems and Isuses
Common fixes:
- Clear the Cache of Your PC or Console
- Update Nandeyanen!? game Licenses (PS Only).
- Power cycling your console (PlayStation 4 & Xbox One): Turn off your console » unplug power-cable for 1min. » Plug power-cable back » restart console » Run Nandeyanen!? again.
- Install Missing Multiplayer packages.
How to Fix Nandeyanen!? Game Server Connection Problems:
- Reset Winsock:
- Press » Search bar » and type CMD. Now, Right-click Command Prompt when it comes up as a result and select Run as administrator.
In Command Prompt, type 'netsh winsock reset' and hit Enter (on your keyboard).
Now, Restart your computer and Launch Nandeyanen!? and check if the issue persists.
- Close all other Internet connected apps.
- Restart your network (modem or wi-fi).
Contact Tchagata Games Customer Service
If the problem still persists, contact Tchagata Games customer support. Here is how:
- Open email client
- Provide all neccessary details about the issues you're experiencing.
- Send your email to [email protected]
ABOUT THE GAME
Welcome to our special brand of Super Long Nose Shooting Game.Nandeyanen!? – The 1st Sûtra is a horizontal 2D shoot’em up that introduces gameplay mechanics such as bullet counter and blast pods: the first allows the player to survive waves of attacks by returning them to their sender and the second is a tool meant to valorize the player’s learning curve by letting him spread his attacks on the whole screen. In a narrative thought as a homage to Japanese imaginary worlds and creative game design, the player takes the role of Tenguman, a long-nosed goblin who wakes up after a thousand year sleep to see the world overrun by an army of mythical pranksters. The game structure seeks to emulate both the tenacity and the virtuosity required by the genre. Thus, while meant to be easy on the eyes the game is not targeted at beginners.Nandeyanen!? - The 1st Sūtra contains the three first stages (Mountain, Forest, Temple) in four languages (english, japanese, korean and french). Gameplay:The project mirrors the prolific dôjin (amateur) Japanese scene and we made our game always with this specific creative context in mind. For the game design, our main goals were to mix the manic shooter subgenre with original and challenging mechanics that could be seen during the NEC PC-Engine/Super Famicom era. Since we enjoy games that are well balanced and that rely mostly on skills, we decided to remove any form of power-ups in order to obtain a precise and demanding game design that values our gameplay mechanics. The gameplay introduces challenging mechanics such as bullet counter (directly inspired from SFIII: Third Strike) and blast pods represented by your 3 Karasu-Tengu partners. In that sense, the “counter” mechanic is the more original feature of the game as it breaks the dodge’nd shoot routine common to the shoot’em up genre and let us experiment with new rhythm and bullet patterns. The feeling of danger/courage the player gets when confronting a bullet is the gamer’s rush we are...