Published by Ignishot
1. Make multiple color variations easily with the adjustment tab.Fill the void :Set a background for your planet by rendering volumetric nebulae in no time, tuning stars color, density and intensity.Export :Export the textures in png, tga, dds and tiff with a resolution up to 4k x 2k with up to 4 samples per pixel in the regular version and up to 16k x 8k with 64 samples per pixel in the pro version (see version comparison).
2. All the assets can be used in your favorite engine or renderer like : Unreal engine 4, Unity 5, Maya, 3DS max, Blender, Marmoset toolbag, Sketchfab and more ...Render still images and still-image sequences:You can render very large images thanks to the snapshot system, up to 30k x 20k resolution with the Pro DLC.
3. Add extra random vegetation to enrich the surface of your planet.Colorize the world :Create endless variations of your worlds by using the intuitive color ramps editor.
4. The power of procedural creation :Grand designer allows you to create an infinity of planets, nebulae, asteroids thanks to the power of procedural noises.
5. You should consider buying the pro DLC of grand designer if you plan to use it for advanced usages or if you want to ouput large and high quality textures.
6. Color them depending on the moisture level, terrain height and type.
7. And also, sequences of images where you're animating the different planet and background parameters.
8. Combine the basic noise layer with a secondary and a tertiary noise layer and procedurally generated craters.
9. Note that this software requires a directX11 graphic card to run and windows vista or above, in case of doubt, don't hesitate to ask.
10. Export also the terrain geometry and reduce its complexity to make it usable in realtime.
11. Add sediments taking into account the slopes and cavities of the terrain.