Happy Home: Prologue not working

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Published by Jamk Games

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Happy Home: Prologue problems reported in the last 24 hours

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Troubleshooting Happy Home: How to Fix Common Problems and Isuses


    Happy Home: Prologue down?   Happy Home not working  


Common fixes:

  1. Clear the Cache of Your PC or Console
  2. Update Happy Home game Licenses (PS Only).
  3. Power cycling your console (PlayStation 4 & Xbox One): Turn off your console » unplug power-cable for 1min. » Plug power-cable back » restart console » Run Happy Home again.
  4. Install Missing Multiplayer packages.

How to Fix Happy Home Game Server Connection Problems:


  1. Reset Winsock:
    • Press » Search bar » and type CMD. Now, Right-click Command Prompt when it comes up as a result and select Run as administrator.
      In Command Prompt, type 'netsh winsock reset' and hit Enter (on your keyboard).
      Now, Restart your computer and Launch Happy Home and check if the issue persists.
  2. Close all other Internet connected apps.
  3. Restart your network (modem or wi-fi).


Contact Jamk Games Customer Service

If the problem still persists, contact Jamk Games customer support. Here is how:

  1. Open email client
  2. Provide all neccessary details about the issues you're experiencing.
  3. Send your email to [email protected]

ABOUT THE GAME



"Spiders live in a happy home."Explore a story of real life horrors mixed with supernatural. In this prologue, you play as Emily, whose life is about to change in a way that no one could have predicted. Dive into an intriguing story with amazing hand-drawn visuals in this mix of a text-based game and 2D exploration.Begin a new mysteryMake decisions while progressing through the storyExplore Emily's homeFight things that scare you with a flashlightJust a biteThe prologue will take approximately 10-20 minutes to play, depending on your reading speed. It is an introduction to a longer story, although the future of the game is still uncertain.First projectThis is a student project created as a part of a course at JAMK University of Applied Sciences. This was the first full game project for everyone in the team, and was made in approximately 9 weeks. Any and all feedback is welcome!

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