Troubleshooting Five Nights At PT's II: How to Fix Common Problems and Isuses
Common fixes:
- Clear the Cache of Your PC or Console
- Update Five Nights At PT's II game Licenses (PS Only).
- Power cycling your console (PlayStation 4 & Xbox One): Turn off your console » unplug power-cable for 1min. » Plug power-cable back » restart console » Run Five Nights At PT's II again.
- Install Missing Multiplayer packages.
How to Fix Five Nights At PT's II Game Server Connection Problems:
- Reset Winsock:
- Press » Search bar » and type CMD. Now, Right-click Command Prompt when it comes up as a result and select Run as administrator.
In Command Prompt, type 'netsh winsock reset' and hit Enter (on your keyboard).
Now, Restart your computer and Launch Five Nights At PT's II and check if the issue persists.
- Close all other Internet connected apps.
- Restart your network (modem or wi-fi).
Contact ATARA Productions Customer Service
If the problem still persists, contact ATARA Productions customer support. Here is how:
- Open email client
- Provide all neccessary details about the issues you're experiencing.
- Send your email to [email protected]
ABOUT THE GAME
This is a game made by a 14-year old. Welcome to Five Nights At Pt's II!Instead of a pizzeria, Anthony and his friends have moved to a different place: your bedroom. Why are they there? Play until the end to find out. Play through five nights of intense gameplay, closing doors and managing your power level. and oxygen. After each night, complete the post-shift by fending off three enemies while trying to finish tasks. After that, play an 8-bit inspired cutscene that progresses you through the story. This game was developed using Scratch and complied using Turbowarp and Electron. This means that cloud saves will not work, although the developers at APTStudios have accounted for this by implementing a save and load code system similar to NES games. We apologize for the inconvenience.Don't let the fact that it was developed using Scratch fool you. This is a full game in and out, ruthlessly playtested by more than 40 people over a course of 2 months.Featuring:5200 lines of code49 sprites408 scriptsOver 600 frames of animationFully playable retro cutscenes!