Troubleshooting Adventures in Anglonia: How to Fix Common Problems and Isuses
Common fixes:
- Clear the Cache of Your PC or Console
- Update Adventures in Anglonia game Licenses (PS Only).
- Power cycling your console (PlayStation 4 & Xbox One): Turn off your console » unplug power-cable for 1min. » Plug power-cable back » restart console » Run Adventures in Anglonia again.
- Install Missing Multiplayer packages.
How to Fix Adventures in Anglonia Game Server Connection Problems:
- Reset Winsock:
- Press » Search bar » and type CMD. Now, Right-click Command Prompt when it comes up as a result and select Run as administrator.
In Command Prompt, type 'netsh winsock reset' and hit Enter (on your keyboard).
Now, Restart your computer and Launch Adventures in Anglonia and check if the issue persists.
- Close all other Internet connected apps.
- Restart your network (modem or wi-fi).
Contact None Customer Service
If the problem still persists, contact None customer support. Here is how:
- Open email client
- Provide all neccessary details about the issues you're experiencing.
- Send your email to [email protected]
ABOUT THE GAME
Created for a master's thesis on learning games, engagement, and language instruction, Adventures in Anglonia is a text-based RPG created in RPGMakerMZ meant to be played in local groups of four students (though it can be played singleplayer) in the first-year Japanese university classroom.Play as one of four unique adventurers sent into the dangerous and mysterious land of Anglonia to search for a mystical wish-granting Artifact, the Heart of the Word. Engage in narratively driven battles that test your listening comprehension about the story of the game, solve dialogue puzzles, and negotiate deals. Make impactful narrative decisions that shape the future of your adventure, Anglonia, and the world. In battle, harness the power of language to use impactful skills by associating TOEIC vocabulary, and constructing sentences. Please be aware that the game features blood, fantasy violence, and language (the bad kind). It features themes of colonialism and native exploitation, and these themes feature heavily in the choices that players are asked to make throughout the game. When incorporated in the classroom, Adventures in Anglonia took 6 weekly classes (roughly 9 hours). The game is divided into five 'weeks' but oftentimes (particularly for week two) groups took multiple classes to complete them. If playing singleplayer, these divisions can be safely ignored. Originally, the game experience contained supplemental materials such as readings, but those have been incorporated into the game as scrolling text and items. It should work. It was a truly rewarding experience to build and then play this game with my students, and the results of the research should be published somewhere online at some point in the future following the completion of my thesis.