Troubleshooting SFXEngine: How to Fix Common Problems and Isuses
Common fixes:
- Clear the Cache of Your PC or Console
- Update SFXEngine game Licenses (PS Only).
- Power cycling your console (PlayStation 4 & Xbox One): Turn off your console » unplug power-cable for 1min. » Plug power-cable back » restart console » Run SFXEngine again.
- Install Missing Multiplayer packages.
How to Fix SFXEngine Game Server Connection Problems:
- Reset Winsock:
- Press » Search bar » and type CMD. Now, Right-click Command Prompt when it comes up as a result and select Run as administrator.
In Command Prompt, type 'netsh winsock reset' and hit Enter (on your keyboard).
Now, Restart your computer and Launch SFXEngine and check if the issue persists.
- Close all other Internet connected apps.
- Restart your network (modem or wi-fi).
Contact Cornutopia Software Customer Service
If the problem still persists, contact Cornutopia Software customer support. Here is how:
- Open email client
- Provide all neccessary details about the issues you're experiencing.
- Send your email to [email protected]
ABOUT THE GAME
SFXEngine is powerful sound creation software for Windows PC's, one of the first software tools designed to for the creation of sound effects in a modular way. Using a plug-in based synthesis system, you can use SFXEngine to quickly and easily create any sound, or add new audio effects to existing sounds.
Like filters in graphics programs, the engines in SFXEngine are plug-in files that create or manipulate sound in some way. The Sample engine will play a sample of your choice, and the Nitroverb engine will add reverb. Up to twelve engines are placed in series to make a program. All of the engines use unique custom algorithms, so you won't find the silky-smooth Oxyverb reverb anywhere else.
Modulation is power. Every engine in SFXEngine has a number of parameters, the Low Pass Filter engine for example has Cutoff Frequency as a parameter. What makes SFXEngine so powerful is that any parameter can be modulated. Modulators are wav files, so it's easy to import, export, or design your own, as well as use the extensive editing tools in the program.
Environments give you another layer of processing. Using another set of engines, you can apply the same audio effects to all of your sounds. You might create a cavern environment, or a tunnel environment. You can add as many environments as you like to a project, and naturally you can load and save environments between projects.
Batch processing is no problem in SFXEngine, and a big part of the program design is library management. When you're ready to save out all of your sounds, the render option will save each one as a wav file. You can specify which Environment to use and whether to save all of your sounds, a range, or just one. You can save stereo or mono files, in 44100, 22050, or 11025hz, in 16-bit (dithered or undithered) or 32-bit float, and sounds are optionally trimmed to zero so there is no need for further editing.
Developed in 2004 and used professionally ever since, SFXEngine has been continually...