REACMaster not working

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Published by Michael Schlag

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Troubleshooting REACMaster: How to Fix Common Problems and Isuses


    REACMaster down?   REACMaster not working  


Common fixes:

  1. Clear the Cache of Your PC or Console
  2. Update REACMaster game Licenses (PS Only).
  3. Power cycling your console (PlayStation 4 & Xbox One): Turn off your console » unplug power-cable for 1min. » Plug power-cable back » restart console » Run REACMaster again.
  4. Install Missing Multiplayer packages.

How to Fix REACMaster Game Server Connection Problems:


  1. Reset Winsock:
    • Press » Search bar » and type CMD. Now, Right-click Command Prompt when it comes up as a result and select Run as administrator.
      In Command Prompt, type 'netsh winsock reset' and hit Enter (on your keyboard).
      Now, Restart your computer and Launch REACMaster and check if the issue persists.
  2. Close all other Internet connected apps.
  3. Restart your network (modem or wi-fi).


Contact Michael Schlag Customer Service

If the problem still persists, contact Michael Schlag customer support. Here is how:

  1. Open email client
  2. Provide all neccessary details about the issues you're experiencing.
  3. Send your email to [email protected]

ABOUT THE GAME



This is a little game for measuring the reaction time.The reactions will be saved and can be reviewed. To present the reactions a distribution diagram for each mode can be found in the menu. In the distribution diagram the X-Axis represents the reaction time and Y-Axis the count of reactions. The game provides different modes for reaction measurement:2d SimpleAfter the color change of a rectangle the user has to click. Time measurement starts after the color change and stops on mouse click. 2d Aim A target spawns on screen and shall be hit by the mouse pointer. The target has 3 different areas, depending on the area which got hit, more points can be achieved. Time measurements starts on spawn of the target and ends with a mouse click. The diagram shows three different y-count/x-time distributions each referring to the achieved points. 3d Movement and ReactionThe player has to navigate right and left around walls on a straight floor. If the player sees a red ball he has to click the mouse. Time is measured from first sight of the red ball until the mouse click. The diagram shows a y-count/x-time distribution. 3d AimThe player stands still on the mid of a plane. Targets will spawn in sight of the player. The player has to aim at the target to gain points. Like in 2D Aim the target has 3 different which relate to different amount of points. The diagram shows three different y-count/x-time distributions each referring to the achieved points. 3d Movement, Aim and ReactionThe player has to navigate right and left around walls on a straight floor. If the player sees a target he has to aim and click the mouse. Time is measured from first sight of the target until the mouse click. Points are given by the area of the target which got hit. Points are calculated dependent on the reaction time and accuracy.

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