Bonk'd Audio Visualizer not working

Is Bonk'd Audio Visualizer down?

Published by Bonk'd Industries

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Troubleshooting Bonk'd Audio Visualizer: How to Fix Common Problems and Isuses


    Bonk'd Audio Visualizer down?   Bonk'd Audio Visualizer not working  


Common fixes:

  1. Clear the Cache of Your PC or Console
  2. Update Bonk'd Audio Visualizer game Licenses (PS Only).
  3. Power cycling your console (PlayStation 4 & Xbox One): Turn off your console » unplug power-cable for 1min. » Plug power-cable back » restart console » Run Bonk'd Audio Visualizer again.
  4. Install Missing Multiplayer packages.

How to Fix Bonk'd Audio Visualizer Game Server Connection Problems:


  1. Reset Winsock:
    • Press » Search bar » and type CMD. Now, Right-click Command Prompt when it comes up as a result and select Run as administrator.
      In Command Prompt, type 'netsh winsock reset' and hit Enter (on your keyboard).
      Now, Restart your computer and Launch Bonk'd Audio Visualizer and check if the issue persists.
  2. Close all other Internet connected apps.
  3. Restart your network (modem or wi-fi).


Contact Bonk'd Industries Customer Service

If the problem still persists, contact Bonk'd Industries customer support. Here is how:

  1. Open email client
  2. Provide all neccessary details about the issues you're experiencing.
  3. Send your email to [email protected]

ABOUT THE GAME



FeaturesThe Bonk'd Audio Visualizer is a 3D audio visualizer written in C/C++ with Vulkan, designed for Linux first, Windows second. It is designed to be lightweight, fast, and low latency. Future planned features include:-Desktop background rendering-Customizable colors (can be customized with command line options right now)-Customizable speed (can be customized with command line options right now)-Customizable wave heights/sample rate/sample size (also customizable via command line options right now)Stretch goals depending on reception:-VR-Control of viewport-Gamification of some sortUsageSimply start Bonk'd Audio Visualizer and start playing your favorite music and enjoy! Fruther configuration can be changed with launch options, explained in the Manual.txt included with game files, soon to be available through a configuration file, and then potentially a UI to change things live.NotesIf you're running on Linux by default the application uses PipeWire, an option to use straight ALSA is available with -alsa in the launch options, it presently connects to the mic instead of the default output device, a fix is in the works. Testing was completed on Fedora 36, but any linux with Pipewire and proper Vulkan drivers should work with the default settings just fine.Many features are available through launch parameters, customization of the rendering, swapping starting monitors, switching audio interface, and forcing usage of integrated or dedicated GPUs are just a few of the available options through launch parameters. These features are being moved into a config file, and then later into a GUI application, but have been provided as launch options to give access to them as early as possible. For convenience, the launch parameters are listed below, and are included in the Manual.txt in the software installation.Available options:Option syntax >>>> description-wh (integer) >>>>> set wave height, default is 25-a (real number) >>>>>...

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