Troubleshooting Go! Go! PogoGirl: How to Fix Common Problems and Isuses
Common fixes:
- Clear the Cache of Your PC or Console
- Update Go! Go! PogoGirl game Licenses (PS Only).
- Power cycling your console (PlayStation 4 & Xbox One): Turn off your console » unplug power-cable for 1min. » Plug power-cable back » restart console » Run Go! Go! PogoGirl again.
- Install Missing Multiplayer packages.
How to Fix Go! Go! PogoGirl Game Server Connection Problems:
- Reset Winsock:
- Press » Search bar » and type CMD. Now, Right-click Command Prompt when it comes up as a result and select Run as administrator.
In Command Prompt, type 'netsh winsock reset' and hit Enter (on your keyboard).
Now, Restart your computer and Launch Go! Go! PogoGirl and check if the issue persists.
- Close all other Internet connected apps.
- Restart your network (modem or wi-fi).
Contact Ohsat Games Customer Service
If the problem still persists, contact Ohsat Games customer support. Here is how:
- Open email client
- Provide all neccessary details about the issues you're experiencing.
- Send your email to [email protected]
ABOUT THE GAME
Jump on your pogo stick and bounce, bounce, bounce!Go! Go! PogoGirl is a dynamic, cute and wholesome platformer about a girl and her pogo stick. Bounce your way through the world, collect gems and then bounce some more!FeaturesNever stop bouncing - never stop platforming!4 seasons with 5 levels eachBouncy boss fightsHidden gems, levels, features and cheatsYes, I mean push-button cheats like in the old daysHaving grown up with 90's platformers like Sonic the Hedgehog, Castle of Illusion, Rocket Knight Adventures and others, it was only natural that I'd create a love-letter to the games that defined my childhood. And that loveletter is Go! Go! PogoGirl!I've tried to capture what made these games so special, from the colorful graphics, to the fluid gameplay, up to small details like idle animations. I also added a sound test and actual push-button cheats to complete the experience. Now we just need a physical magazine to tell players what they are...The game was developed solo by me, with Peter "Reflekshun" Mullins providing the amazing soundtrack and Robert Keder whipping up some amazing key artwork. The game was coded in Haxe and is powered by the HaxeFlixel framework. As it is a labor of love done alongside several real life jobs, it took longer to finish than it should have. But now it's done!