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Kepler Project problems reported in the last 24 hours
Most Common Problems
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Troubleshooting Kepler Project: How to Fix Common Problems and Isuses
Common fixes:
Clear the Cache of Your PC or Console
Update Kepler Project game Licenses (PS Only).
Power cycling your console (PlayStation 4 & Xbox One): Turn off your console » unplug power-cable for 1min. » Plug power-cable back » restart console » Run Kepler Project again.
Install Missing Multiplayer packages.
How to Fix Kepler Project Game Server Connection Problems:
Reset Winsock:
Press » Search bar » and type CMD. Now, Right-click Command Prompt when it comes up as a result and select Run as administrator. In Command Prompt, type 'netsh winsock reset' and hit Enter (on your keyboard). Now, Restart your computer and Launch Kepler Project and check if the issue persists.
Close all other Internet connected apps.
Restart your network (modem or wi-fi).
Contact Kepler Project Customer Service
If the problem still persists, contact Kepler Project customer support. Here is how:
Open email client
Provide all neccessary details about the issues you're experiencing.
Build Rockets (coming soon)Assemble custom rockets and spaceships from simple parts to find the right combination to reach your objectives!We are developing a custom physics engine to reduce computational load, enabling higher performance for exploding rockets!Shoot your Rockets into Space (coming soon)Pilot your ship all the way from the launchpad to the surface of distant worlds!This will become reality as soon as the surface and atmosphere simulation are added to our engine.Explore the Solar System (work in progress)Fly through the Solar System in real scale using our custom orbital engine that support very high accuracy calculations. No more round-off errors!Non-Impulsive ManeuverOur custom engine let you play with complex maneuvers and original trajectories.features realistic simulation of orbital dynamics using Kepler laws and patched conics custom engine aimed for high performance and high precision smooth orbit rendering even in extreme cases deterministic simulation independent of time-wrap and SoI changes efficient physics simulation of ship dynamics using Runge-Kutta 4 support for high time-wraps even while under acceleration accurate itinerary planning