Mocap Fusion [ VR ] not working

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Published by Brave Cinema Entertainment LLC

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Troubleshooting Mocap Fusion [ VR ]: How to Fix Common Problems and Isuses


    Mocap Fusion [ VR ] down?   Mocap Fusion [ VR ] not working  


Common fixes:

  1. Clear the Cache of Your PC or Console
  2. Update Mocap Fusion [ VR ] game Licenses (PS Only).
  3. Power cycling your console (PlayStation 4 & Xbox One): Turn off your console » unplug power-cable for 1min. » Plug power-cable back » restart console » Run Mocap Fusion [ VR ] again.
  4. Install Missing Multiplayer packages.

How to Fix Mocap Fusion [ VR ] Game Server Connection Problems:


  1. Reset Winsock:
    • Press » Search bar » and type CMD. Now, Right-click Command Prompt when it comes up as a result and select Run as administrator.
      In Command Prompt, type 'netsh winsock reset' and hit Enter (on your keyboard).
      Now, Restart your computer and Launch Mocap Fusion [ VR ] and check if the issue persists.
  2. Close all other Internet connected apps.
  3. Restart your network (modem or wi-fi).


Contact Brave Cinema Entertainment LLC Customer Service

If the problem still persists, contact Brave Cinema Entertainment LLC customer support. Here is how:

  1. Open email client
  2. Provide all neccessary details about the issues you're experiencing.
  3. Send your email to [email protected]

ABOUT THE GAME



Motion Capture Fusion [VR] is an immersive roomscale mocap sandbox for artists and animators who wish to create and export motion capture animations, or create live content, using conventional VR hardware. With as little as a single VR HMD and two controllers users may create mocap on their own avatars. Advanced users may create more detailed motion capture including full body tracking and can be combined with other sensors (eg. Apple IPhone Truedepth sensor and Oculus Quest 2 optical finger tracking) to connect avatars to simultaneous inputs. This fusion of multiple sensor can combine many layers of motion capture in a single take; including: full body tracking, face capture, lipsync, gaze tracking, optical finger tracking. HighlightsRecord motion capture using custom avatars, scenes and props.Add custom shaders, textures, emotes expressions, dynamicbone physics and more.Vive pro eye, Vive lip tracking and Iphone ARkit facecap support.HTC Vive, Valve Index, Oculus Rift, Oculus Quest2, some WMR headsets.Can be used without VR, trackers only, or with only IPhone head tracking.Add multiple avatars into a scene, build storyboards, react to other prerecorded avatars.Camera motion capture and zoom, player acts as the cinematographer in VR.VTOL and Fixed Wing flight simulation vehicle platforms for aerial photography shots.Supported Output FormatsExports to SFM (.dmx).Exports to Blender (.blend).Exports to Unity (.anim).Live-Link (live production) and Live-Recording pluginsLive Link plugin available for Unreal Engine (live avatar sync, live recording).Live Link plugin available for Blender (live avatar sync, live recording).Live Link plugin available for Unity (live avatar sync).Include custom avatars and use the avatar throughout the production workflow. This eliminates the need for retargeting and ensures the mocap data always fits 1:1 without causing any offsets in the final results.One of the unique features of Mocap Fusion is that it has the ability to export motion...

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