Troubleshooting Supraland Six Inches Under: How to Fix Common Problems and Isuses
Common fixes:
- Clear the Cache of Your PC or Console
- Update Supraland Six Inches Under game Licenses (PS Only).
- Power cycling your console (PlayStation 4 & Xbox One): Turn off your console » unplug power-cable for 1min. » Plug power-cable back » restart console » Run Supraland Six Inches Under again.
- Install Missing Multiplayer packages.
How to Fix Supraland Six Inches Under Game Server Connection Problems:
- Reset Winsock:
- Press » Search bar » and type CMD. Now, Right-click Command Prompt when it comes up as a result and select Run as administrator.
In Command Prompt, type 'netsh winsock reset' and hit Enter (on your keyboard).
Now, Restart your computer and Launch Supraland Six Inches Under and check if the issue persists.
- Close all other Internet connected apps.
- Restart your network (modem or wi-fi).
Contact Supra Games Customer Service
If the problem still persists, contact Supra Games customer support. Here is how:
- Open email client
- Provide all neccessary details about the issues you're experiencing.
- Send your email to [email protected]
ABOUT THE GAME
Supraland Six Inches Under is a First-Person-Metroidvania. That means, you're in a gated world and the more abilities you gather, the more parts of the world you can access. - The gameplay consists of roughly 55% exploration, 40% solving puzzles and 5% combat.- The adventure will take between 8-20 hours.- Has absolutely zero skilltrees- Hundreds of gags- 2 funny gagsCompared to the first Supraland game:- Half of the player abilities are the same, the other half is new- The puzzles are simpler in the main path; hard puzzles are mostly optional- There is less combat and all enemy types are new- Much more optional content, a lot of it only accessible after the credits- Almost all music was tailor made for the game while the first Supraland was using inexpensive, licensed music- The credits roll a few hours earlier than in the first game but there is much more significant endgame contentThe story behind the game"Six Inches Under" was a little sideproject that was established to introduce new dev team members to our tools and workflow. Essentially it's our preparation for the sequel to Supraland.While David Münnich made the first Supraland game pretty much alone, he had a smaller role in this one. The core team for this one had 6 people.Pretty much everyone on team built 1 or 2 regions of the game world and in that sense it is very experimental.It was supposed to be a little DLC for Supraland , but it got a bit out of hand and got more and more ambitous. Instead of 3 months it took us 27 months to make this (Supraland 1 was in development for 16 months).It can be considered "Supraland 1.5" because there are still a lot things from the first game, but at the same time it's a new world with a bunch of new mechanics.Combat:If you're a fan of the first Supraland you might be interested in the approach to combat in this new game. After having learned a lot of lessons, the core concept was changed a lot and can still be considered experimental. We will sure...