Published by Supra Games
1. It can be considered "Supraland 1.5" because there are still a lot things from the first game, but at the same time it's a new world with a bunch of new mechanics.
2. While David Münnich made the first Supraland game pretty much alone, he had a smaller role in this one.
3. If you're a fan of the first Supraland you might be interested in the approach to combat in this new game.
4. Pretty much everyone on team built 1 or 2 regions of the game world and in that sense it is very experimental.
5. "Six Inches Under" was a little sideproject that was established to introduce new dev team members to our tools and workflow.
6. After having learned a lot of lessons, the core concept was changed a lot and can still be considered experimental.
7. That means, you're in a gated world and the more abilities you gather, the more parts of the world you can access.
8. Supraland Six Inches Under is a First-Person-Metroidvania.
9. It was supposed to be a little DLC for Supraland , but it got a bit out of hand and got more and more ambitous.
10. - The gameplay consists of roughly 55% exploration, 40% solving puzzles and 5% combat.
11. Essentially it's our preparation for the sequel to Supraland.