Published by br41nch1ld
1. But during development we noticed that this component, together with the maps and quests and everything you need for an epic story, would overload us too much and this would only lead to a decrease in quality.
2. There are skills for many different areas to create the character you want.
3. Maybe you will find traces and records of old inhabitants or previous visitors that will give you an insight into what happened and bring you closer to the stories and cultures of the places.
4. Depending on which DNA modifications you choose, you can equip different amounts of different families.
5. All skills are divided into different skill families.
6. No realistic level limit means almost unlimited potential for Kolob and Samson.
7. We want to give you the option to fight your battles the way you want.
8. We focused on the Dungeoncrawler component because we ourselves like to play Dungeoncrawler.
9. The Dungeoncrawler component was always planned.
10. And we don't want that, as Hyparxis is very important to us.
11. Whether using elements or close combat, ranged combat etc.