Troubleshooting Interactive Empathy: How to Fix Common Problems and Isuses
Common fixes:
- Clear the Cache of Your PC or Console
- Update Interactive Empathy game Licenses (PS Only).
- Power cycling your console (PlayStation 4 & Xbox One): Turn off your console » unplug power-cable for 1min. » Plug power-cable back » restart console » Run Interactive Empathy again.
- Install Missing Multiplayer packages.
How to Fix Interactive Empathy Game Server Connection Problems:
- Reset Winsock:
- Press » Search bar » and type CMD. Now, Right-click Command Prompt when it comes up as a result and select Run as administrator.
In Command Prompt, type 'netsh winsock reset' and hit Enter (on your keyboard).
Now, Restart your computer and Launch Interactive Empathy and check if the issue persists.
- Close all other Internet connected apps.
- Restart your network (modem or wi-fi).
Contact Gamechuck Customer Service
If the problem still persists, contact Gamechuck customer support. Here is how:
- Open email client
- Provide all neccessary details about the issues you're experiencing.
- Send your email to [email protected]
ABOUT THE GAME
Two small experimental games made as part of a one-week game workshop in Zagreb, Croatia, as part of a project called "Interactive Empathy - Citizenship & Storytelling in Video Games". Inside is also a documentary video about the workshop, as well as a booklet about the whole project.
Games available in:
- English
- French
- German
The participants of the workshop were artists (not gamedev professionals), and they used Gamechuck's "Interactive Comics Editor" to create their own interactive projects in this one week. The two games playable here were also exhibited in the Institut français de Zagreb in November 2020.
These are the short summaries of each interactive comic / game:
The first game, "Empathy Path", is a horror video game in the form of an interactive comic, permeated with notions of morality and philosophical quotations. It is based on the theory of Heidi Maibom who divides empathy into affective (for example, when we cry because we see someone else crying) and cognitive empathy (when we put ourselves into other people’s shoes by reflecting). The players of this game will find themselves in a slaughter house with five characters: a trapped girl, a suicidal clown, a pig, a butcher and artificial intelligence. In order to free the girl, the players need to empathize with all the characters, since all of them play a role in her liberation. By empathizing with individual characters, the player must literally delve into their perspective, which turns the character - an object - into the subject. Such changes of perspective and “empathy paths” lead the players to the initial position. However, we must warn the players of the responsibility before them, because the “empathy path” continues within them.
Art and story by Andrea Pleša and Matija Vigato.
The second game, "There Is No Cure (And That's Okay)" is conceived as a simulator of first-person experience, based on the stories and experiences of...