Troubleshooting GAME OVER: How to Fix Common Problems and Isuses
Common fixes:
- Clear the Cache of Your PC or Console
- Update GAME OVER game Licenses (PS Only).
- Power cycling your console (PlayStation 4 & Xbox One): Turn off your console » unplug power-cable for 1min. » Plug power-cable back » restart console » Run GAME OVER again.
- Install Missing Multiplayer packages.
How to Fix GAME OVER Game Server Connection Problems:
- Reset Winsock:
- Press » Search bar » and type CMD. Now, Right-click Command Prompt when it comes up as a result and select Run as administrator.
In Command Prompt, type 'netsh winsock reset' and hit Enter (on your keyboard).
Now, Restart your computer and Launch GAME OVER and check if the issue persists.
- Close all other Internet connected apps.
- Restart your network (modem or wi-fi).
Contact 226GameStudio Customer Service
If the problem still persists, contact 226GameStudio customer support. Here is how:
- Open email client
- Provide all neccessary details about the issues you're experiencing.
- Send your email to [email protected]
ABOUT THE GAME
In 1972, as a freshman in college, Steve Allen was introduced to Pong, the first commercial arcade game. He and his college roommates, Tommy Walker and Howard White, began their video game journey and met many of the industry's biggest names, including Jerry Lawson, the inventor of cassette tapes, Nolan Bushnell, the founder of Atari, and the developer of ET Aliens. Warsaw, Apple's founder Steve Jobs, and many more, are writing their own legendary stories in this glorious virtual world, but things are far less optimistic than Alan thought, and a video game winter is about to sweep across the country.
This is the third indie game I've developed in the narrative genre, Game Over, and is based on the famous Atari Shock event. The story will be told from the point of view of a game developer throughout the Great Depression, from its beginning to its end, and how it affected him personally.
The game has three forms of presentation, a narrative form, a form of acting out the story with the game and playing the game in the game.