Vectromirror™ not working

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Published by Burnout Game Ventures

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Troubleshooting Vectromirror: How to Fix Common Problems and Isuses


    Vectromirror™ down?   Vectromirror not working  


Common fixes:

  1. Clear the Cache of Your PC or Console
  2. Update Vectromirror game Licenses (PS Only).
  3. Power cycling your console (PlayStation 4 & Xbox One): Turn off your console » unplug power-cable for 1min. » Plug power-cable back » restart console » Run Vectromirror again.
  4. Install Missing Multiplayer packages.

How to Fix Vectromirror Game Server Connection Problems:


  1. Reset Winsock:
    • Press » Search bar » and type CMD. Now, Right-click Command Prompt when it comes up as a result and select Run as administrator.
      In Command Prompt, type 'netsh winsock reset' and hit Enter (on your keyboard).
      Now, Restart your computer and Launch Vectromirror and check if the issue persists.
  2. Close all other Internet connected apps.
  3. Restart your network (modem or wi-fi).


Contact Burnout Game Ventures Customer Service

If the problem still persists, contact Burnout Game Ventures customer support. Here is how:

  1. Open email client
  2. Provide all neccessary details about the issues you're experiencing.
  3. Send your email to [email protected]

ABOUT THE GAME



Much like, Vectromirror 0™, the focus of this experiment remains the same. Attempting to trigger an emotional response from our AI Test Subject, in hopes of achieving sentiance. We have found that two of the main pillars for human emotion seem to be Trust and Misery which helps dictate human reactions.During the previous experiment, Vectromirror 0, the Test Subject failed to grasp these emotional responses. Thus failing to achieve sentience. Despite these setbacks, we are confident that our goal is still within reach.Step 1: Rebuilding the Experiment would come across better than just rebuilding the simulationThis new simulation, “Vectromirror™”—contains more advanced, rigorous trials than its predecessor experiment. The Test Subject still needs to traverse each course. Optimizing the Test Subject's pre-existing set of "special abilities" (e.g., wall-running, double jumping, parkour, etc.). Also added are a stasis hold/throw ability, which allows the Test Subject to further exercise creativity in puzzle solving and an ability to overcome obstacles.At least, our previous experiment successfully proves that creatively implemented logic does correlate with humanlike emotional responses. We are confident that this new simulation will produce an undeniably, humanlike emotional state.Vectromirror 0 is free for those in the community who wish to experience the initial experiment. Test Subjects may benefit from additional training in the previous courses if the new obstacles in Vectromirror prove to be more challenging.Click Here To Access Vectromirror 0Advanced Movement and ReflexesThe Test Subject proved capable of moving at breakneck speeds during initial testing. However, this did not optimize our desired mobility capabilities for the Test Subject despite this promising initial result.The Test Subject may now traverse surfaces easily while locking securely onto said surfaces.Additional note: Each time the Test Subject is deployed, a different level of reflexi...

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