Published by Nukeygara
1. Outstanding features include light rigging with hybrid IK/FK skeleton, non-destructive rigging & animation editing, easy IK and reverse foot setup, instant playblast and smart tools for animation cycles.Seamless integration within a 3D asset FBX pipelineImport your mesh from any 3D software through .FBX to rig and animate in akeytsu.
2. Updates will be downloadable from Steam until end of 2020Production-ready and reliable, the perfect tool for keyframe animatorsProductions powered by akeytsu include Phoenix Point by Snapshot Games, Suki and The Shadow Klaw by Feline Arts, Epic Tavern by Hyperkinetic, Pumpkin Jack by Nicolas Meyssonier and more still unannounced.
3. Built from the start as an animation software, akeytsu does away with the unnecessary technicalities of traditional solutions to offer a disruptive toolset and workflows that drastically simplify the rigging and 3D animation process.
4. unique 2D manipulator for basic and advanced transforms, Light Rig & Duo Skin (two-step skinning process), hybrid IK/FK skeleton, fast & easy IK and Reverse Foot setup, Cyclemaker ie.
5. X-sheet adapted to 3D animation and linked with timeline, non-destructive skeleton rig editing when animating, instant playblasts, uncapped FPS in viewport, 4K monitor support and streamlined FBX import/export.
6. In August, Nukeygara revealed their 2019 roadmap for akeytsu announcing a macOS version, an innovative blendshape workflow, implementation of additive layers and support for voxel skinning.
7. Here is a non-exhaustive list of compatible game engines/tools: Unreal Engine 4, Unity, Autodesk Maya, Autodesk 3ds Max, MotionBuilder, Cinema 4D, Blender, Modo, Marmoset Toolbag, iClone and many more...Key featuresSpinner ie.
8. About the SoftwareCreated by and for animators, akeytsu brings creativity back into 3D animation with an emphasis on efficiency and ergonomics.
9. Production of keyframe animations for characters is halved when working with akeytsu compared to other solutions.
10. smart tools for animation cycles, Curveboard ie.
11. Export your animations in a single or several .FBX file(s) for use in your rendering or game engine solution.