Mournful Sword not working

Is Mournful Sword down?

Published by Duncan Keller

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Troubleshooting Mournful Sword: How to Fix Common Problems and Isuses


    Mournful Sword down?   Mournful Sword not working  


Common fixes:

  1. Clear the Cache of Your PC or Console
  2. Update Mournful Sword game Licenses (PS Only).
  3. Power cycling your console (PlayStation 4 & Xbox One): Turn off your console » unplug power-cable for 1min. » Plug power-cable back » restart console » Run Mournful Sword again.
  4. Install Missing Multiplayer packages.

How to Fix Mournful Sword Game Server Connection Problems:


  1. Reset Winsock:
    • Press » Search bar » and type CMD. Now, Right-click Command Prompt when it comes up as a result and select Run as administrator.
      In Command Prompt, type 'netsh winsock reset' and hit Enter (on your keyboard).
      Now, Restart your computer and Launch Mournful Sword and check if the issue persists.
  2. Close all other Internet connected apps.
  3. Restart your network (modem or wi-fi).


Contact Duncan Keller Customer Service

If the problem still persists, contact Duncan Keller customer support. Here is how:

  1. Open email client
  2. Provide all neccessary details about the issues you're experiencing.
  3. Send your email to [email protected]

ABOUT THE GAME



Rhen has lived her entire life without venturing outside the walls of her village, but a dark quest takes her to long-forgotten lands in search of something precious she has lost. Mournful Sword is a 2D Action Platformer in the vein of classic games like Shinobi and Strider, with simple, precise controls and challenging combat. My goal with Mournful Sword was to create a compelling and strategic combat system, but which was also easy to use, requiring only a single attack button. I went about this by creating a combo system where you can lock enemies in and defeat them with a single flurry of sword slashes that also open you up to being attacked by other enemies.In addition to being able to attack enemies from either side or above, you can even combo enemies in midair or below you as you fall onto them. But be careful, it requires excellent timing and careful planning. I also wanted to have a checkpoint system which harkened back to older games, forcing you not only to be able to complete a section of the game, but be able to complete it consistently.In terms of accessibility options, there is a game-speed modifier, an option to reduce button-mashing, as well as settings that add a visual element to the audio feedback. I hope you will make good of these if you need them.

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