Troubleshooting Proxyah v3.1: How to Fix Common Problems and Isuses
Common fixes:
- Clear the Cache of Your PC or Console
- Update Proxyah v3.1 game Licenses (PS Only).
- Power cycling your console (PlayStation 4 & Xbox One): Turn off your console » unplug power-cable for 1min. » Plug power-cable back » restart console » Run Proxyah v3.1 again.
- Install Missing Multiplayer packages.
How to Fix Proxyah v3.1 Game Server Connection Problems:
- Reset Winsock:
- Press » Search bar » and type CMD. Now, Right-click Command Prompt when it comes up as a result and select Run as administrator.
In Command Prompt, type 'netsh winsock reset' and hit Enter (on your keyboard).
Now, Restart your computer and Launch Proxyah v3.1 and check if the issue persists.
- Close all other Internet connected apps.
- Restart your network (modem or wi-fi).
Contact Viktor Timofeev Customer Service
If the problem still persists, contact Viktor Timofeev customer support. Here is how:
- Open email client
- Provide all neccessary details about the issues you're experiencing.
- Send your email to [email protected]
ABOUT THE GAME
Proxyah is a collage-based, closed-world, first-person escape room game. You are tasked with getting to the exit of a single, three-dimensional room. However, there are a number of things that intertwine to complicate this simple task. These include the existence of a two-dimensional snake game that plays out in your HUD, your controls being periodically rewired, the room occasionally filling with water, the walls responding to your movements, etc. The energy you expend getting to the exit constitutes your score, which at the end of your session is converted into a uniquely terraformed landscape. For all specific questions and FAQs, please see the guide.
Proxyah was inspired by thoughts on the amount of unknown unknowns regarding the functions of the human body, speculations about the near-future state of HUDs, imaginings about quantum entanglement, and curious experimentation with the Unity Engine. Proxyah was exhibited as an art installation at kim? Contemporary Art Space in Riga, Latvia. It was written during the winter of 2014 at Jupiter Woods in London and during an artist residency at Rupert outside of Vilnius, Lithuania. The version presented here (v3.1) is the final build of the game and was made specifically for playing at home.